Writing Your Own Choose Your Own Adventure Book Is Actually Pretty Tough

AA
You wake up on the sandy white beaches of a far away island. The ship you were traveling on, the S.S. Wellington, is no more than a memory. And it’s passengers? Gone, except for you. A chest sits beside you and a dark ominous cave can be seen just at the horizon.

If you open the chest, continue to 1A.

If you go to the cave, continue to 1B.

1A
The chest is locked and you don’t have the key.

If you curse the chest, go to 2A.

If you go back to where you were shipwrecked, go to AA.

1B
The cave is scary. You have nothing to light your way.

If you go inside despite having no light (stupid decision), go to 3A.

If you go back to where you were shipwrecked go to AA.

2A
You curse the chest with all your might. It still doesn’t open.

If you continue to curse the chest, go to 2A.

If you go back to where you were shipwrecked, go to AA.

3A
You fall into a deep hole, impaling yourself on a sharp stick of some kind, although since it’s so dark you really can’t tell exactly what you impaled yourself on except for the fact that it has a “woodsy” smell to it.

If you cry out, desperately, go to 4A.

If you decide to die, go to 5A.

4A
You cry out. Desperately. Good work.

If you decide to give up and die, your journey has ended.

If you decide to cry some more like a pansy whose fault it is anyway since you walked into a dark cave without a light source of any kind, go to 4A.

5A
You die, in a dying kind of way.

The End.